RIBB is a modification focused on Land, Air and Sea combat. It improves the stability and AI behaviour, to give a more realistic experience, this mod revolves  around AI's behavioural response and effectivness.

 

We've created this mod to replicate the same feel you'd get from playing games such as Squad and Arma as well as Battlefield although we're taking a slower paced approach and less chaotic.

 

FAQ:

How long was this developed?

*9 months and 2.5 weeks

 

How will this affect performance?

*It will affect greately due to the dynamic behaviour of the AI and as we know ravenfield is very CPU and RAM intensive, increasing the dynamics in AI will result in a performance impact.

 

Is this mod free and will it be supported?

This his mod is completely free, and will be supported.

 

How configurable is it?

*It is very flexible for the player to configure to their liking, from how the AI class spawn rate to intelligence and Air support.

 

What happened to the test version?

*Test version had frequent crashes and was very unstable and greately outdated than the 0.5.7 version, the Test version was available on the steam discussion, the link has now been deleted.